How Esports App Development Is Transforming The Gaming Industry

We have been playing a range of sports for centuries and have some glorious memories of most of them.

We have been playing a range of sports for centuries and have some glorious memories of most of them. Yes, memories. Playing on the ground has become a memory for many individuals who used to be sports enthusiasts, once upon a time. The reason? Of course, technology advancement! Like other industries, technology had revolutionized the gaming and sports arena, offering novel ways of playing. eSports is one of the great examples of this revolution.

Due to the fast-paced and exciting gaming experience, people are more inclined towards playing and watching video games. Considering this increasing popularity and demand, many sports brands are embracing the eSports app development technology to introduce their own apps and software.

Let’s learn more about this revolution in the gaming market. Before that, let’s get some background knowledge about eSports.

What is eSports?

Esports is a type of sports contesting through video games. Unlike traditional games, the eSports platform includes more organized and multiplayer video game contests, especially between amateur or professional gamers, individually or as leagues. Players compete against one another to win the cash prize. Put simply, eSports is a competitive video gaming where you require professionalism and exceptional gaming skills. Some eSports games are played on PCs, tablets, and Smartphones, while some are played on consoles like PS4, Xbox One, and others.

In eSports, there are coaches, managers, and analysts assigned to professional leagues to help them plan strategies and make the most out of the players. Not just playing, but the audience can also enjoy watching their favorite eSports leagues compete. This is because eSports tournaments are broadcasted on online platforms and television.

Why Do People Love Esports?

The eSports market is attracting more and more audiences as time goes on. Whether it is playing themselves or watching others compete, people thoroughly enjoy eSports in either way. But what makes eSports worthy of so much love and popularity?

eSports offer many amazing perks such as ease of access, global connectivity, unmatched gaming experiences, and more, which is the reason for its growing popularity.

You just need to have a PC or console device to get started. Also, there are many eSports apps allowing gamers to play using their Smartphone anywhere, anytime. They can access everything from the comfort of their home and start the game within a few clicks. Moreover, players can connect with people across the world and create a community of gamers.

How eSports is Changing the Gaming Market

  • In 2019, the global eSports market was valued at 1.1 billion U.S dollars and is anticipated to grow at a CAGR of 24.4% from 2020 to 2027.
  • In 2020, the total eSports audience worldwide was around 495.0 million people, which is expected to reach 646 million viewers in 2023.

These magnificent numbers prove the enormous popularity of eSports. As people are more inclined towards eSports, the gaming market is experiencing a drastic change in terms of revenue and audience. Also, different eSports ideas are shaping the future of the gaming industry, such as

  • First-person shooter (FPS) games
  • Multiplayer online battle arena (MOBA) games
  • Real-time strategy (RTS) games
  • Sports and racing video games
  • Fighting games
  • Turn-based strategy eSports
  • Card game battles
  • eSports tournament platform

Likewise, modern technologies and trends have a major share in empowering eSports for the massive transformation. For instance, many brands are introducing AR/VR-powered games that can entice more players and boost the user engagement rate.

Popular eSports Game Apps Dominating the Gaming Market

Here are the top ten eSports apps that have transformed the conventional pattern of gaming and are dominating the market:

  1. League of Legends (115 Million active players)
  2. Counter-Strike: Global Offensive (24 million monthly active players)
  3. Dota 2 (11.19 million monthly active users)
  4. Fortnite (350 million players across the world)
  5. Overwatch (10 million monthly active players)
  6. Call of Duty (111 million monthly active users)
  7. Rainbow Six Siege (55 million players)
  8. Hearthstone (23.5 million players)
  9. Strafe (users across 150 countries)
  10. Twitch (15 million daily active users)

Features of eSports Platform

You must be curious to know the attributes of the popular eSports apps and platforms that empower them to be in the vogue and on the top of players’ expectations.

  • Real-time News Feed
  • Live Chat Rooms
  • Appealing yet User-friendly UI
  • High-quality Graphics
  • Statistics and Analytics
  • Push Notifications
  • Leaderboards
  • Calendar and Scheduling
  • Multilingual Support
  • Social Media Sharing
  • Referral Program
  • Onboarding

Investing in eSports App Development

If you look at the eSports market and its global traction, you will find every reason to invest in the same. The increasing number of audiences, massive investments, and growing infrastructure, all together are taking the eSports market to new heights. This emerges plenty of excellent opportunities for entrepreneurs and existing sports businesses. By developing a powerful and unique eSports app or software, you can achieve great outcomes for your sports business. You can consider investing in any of the popular ideas like eSports tournament platform or come up with a unique one.

Whichever idea you choose, ensure to reach out to the experts to help you bring it into reality. Look for a reliable company or dedicated developers who specialize in building eSports apps.

Final Thoughts!

The eSports market is known to be a subset of the gaming or sports industry. However, the current scenario shows that eSports itself expanded into a comprehensive industry. Now, it will be more exciting to see how eSports culture develops in the future and what more opportunities we can embrace.

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